![]() You had a bunch of guys who could get into ships and attempt to blow up the enemy base, fight other ships, and so on and so forth. It's kind of an RTS and kind of an FPS put together, but not in the traditional format that most gamers play. Marc DeForest: Probably my most favorite game still to this day-Savage 2's going to change that trend-is Allegiance. Shack: What made you and the S2 Games crew decide on an RTS/FPS hybrid for the original Savage? Shack: You had to work "no comment" in there somewhere, didn't you? Of course right now we're working on Savage 2, and we're currently developing a third game, but I'm not really at liberty to talk about that just yet. He knew one of the programmers there who wanted to get into game design and game programming, so the three of us started S2 Games and took on the project of Savage. Jesse was working at AutoDesk at the time doing 3D modeling. He put me in touch with Jesse Hays, who's still with us. One of the guys I was doing business with used to be a modeler, so he had some connections in the business. ![]() I decided I'd like to get my feet wet in making video games. Marc DeForest: About the year 2000, I had had another of other business ventures that were successful, I'd always been an avid gamer since I was four years old. Shack: Before we delve into Savage, tell us a bit about yourself and your history with the gaming industry. S2 Games co-founder Marc DeForest has been busy beta testing the game, but he was able to take time out of his hectic schedule to educate me on how the online-only Savage 2 is coming together. Tired of assuming everything beginning with "MMO" ends in "RPG?" Eager to give real-time strategy gamers their fix is S2 Games, the development house which plans to launch Savage 2: A Tortured Soul some time this year.
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